Game Story:

In a tourist town, a group of young travelers comes across a horrifying legend about a werewolf that appears on full moon days. During a visit to a pub at night, one of the locals warns them about the danger of walking through the woods and offers his help, as he is an experienced supernatural creature hunter. He instructs the group to use a silver bullet if they encounter a werewolf and, if anyone is bitten, to drink holy water before the next full moon to heal. He also warns about the werewolf bite that can affect personality, causing them to act deceitfully. Without giving much credibility, the group heads to a chalet rented by them. Amidst the darkness of the street, they hear noises and wolf howls; a shot kills a large creature, but one of them is bitten by the werewolf. Upon arriving at their lodging, the group is alarmed to find traces of blood on the floor of the room, leading them on a race against time to discover who is infected. They reinforce the windows with locks and go in search of the hunter to kill the possible beast, while heading to the church to obtain holy water and cure those infected by lycanthropy.

Gameplay:

In Deadly Canines, players have to complete missions before everyone is eliminated. Based on social deduction, with a limited time of 15 minutes, players must gather mission items before it's too late. When the moon appears between the clouds, the infected player transforms into a werewolf and attacks, reverting to normal when the moon disappears. During the transformation, he can be killed with a silver bullet, while the vial of holy water can heal one person per round before the moon appears. If the vial is used on someone not infected, another round is lost until obtaining another one. The winner is whoever best pretends not to be the werewolf or the team that cures or kills the werewolf by the end of the game. The game can have up to two werewolves and three fatal victims randomly.

Pace:

Exploration of the environment with item collection amidst a horror atmosphere with a touch of humor.

Game World:

Inspired by the classic An American Werewolf in London, the game is not just about the werewolf, but the context in which it is placed. Just like the movie is set in London, the game uses maps to showcase a variety of locations, promoting interactions with the local community, creating regional and popular bonds. Additionally, it aims to rescue urban legends focusing on the werewolf, offering an immersive and engaging experience.

Bonus material

  • Custom maps by cities

    We intend to create several custom maps reflecting their specific characteristics and points of interest, providing a diverse and immersive gaming experience.

  • Climate changes based on local weather

    The weather in each region is dynamic and directly influences gameplay, presenting additional challenges or strategic advantages as atmospheric conditions vary.

  • Regional thematic events and holidays

    According to festive dates and regional cultural events, the game offers special activities, missions, and exclusive rewards, making the gaming experience more engaging and interactive.

  • Exclusive seasonal items like clothing and accessories

    Players have access to a variety of customization items, including seasonal clothes, accessories, and decorations, allowing them to express their individuality and style during the game.